[osg-users] OpenSceneGraph-3.6.3 release candidate 2 tagged

Glenn Waldron gwaldron at gmail.com
Thu Sep 13 05:10:56 PDT 2018


Robert,
Looks like this issue is fixed thanks to the Voerman PR, but for posterity
I will clarify the reproduction steps:

Run the example and pitch the camera to a sharp angle so the view vector is
almost parallel to the polygon. You will see the telltale aliasing due to
the lack of a mipmapping min-filter on the texture. Then set the
OSG_GL_TEXTURE_STORAGE env var to OFF, and repeat; you will see the
min-filter acting as expected.

Glenn Waldron


On Wed, Sep 12, 2018 at 12:11 PM Robert Osfield <robert.osfield at gmail.com>
wrote:

> Hi Glenn,
>
> I've compiled and run the example against the 3.6 branch with images
> from OpenSceneGraph-Data/Images and it runs on my Kubuntu 18.04/NVidia
> system without any obvious issue.  Could you explain what the issue
> looks like so I could specifically test it?
>
> Laurens Voerman has kindly investigated the issue and has a PR that
> addresses it:
>    https://github.com/openscenegraph/OpenSceneGraph/pull/624/files
>
> I want to be able to recreate the issue so that I can confirm that the
> PR fixes it - it looks like it fixes it to me but don't want to make
> any assumptions.
>
> Cheers,
> Robert.
>
>
> On Tue, 11 Sep 2018 at 21:23, Glenn Waldron <gwaldron at gmail.com> wrote:
> >
> > Robert,
> >
> > Mipmapping is broken for Texture2DArray when glTexStorage is enabled.
> > If you set OSG_GL_TEXTURE_STORAGE=OFF, it works properly again.
> >
> > Here is a standalone cpp you can use to reproduce the issue:
> > https://gist.github.com/gwaldron/9d65c35a5d940965429f401331b72420
> >
> > Windows 10, NVIDIA 760GTX, OSG 3.6.x branch tip 9/11/18.
> >
> > Glenn Waldron
> >
> >
> > On Tue, Sep 11, 2018 at 7:36 AM Robert Osfield <robert.osfield at gmail.com>
> wrote:
> >>
> >> Hi All,
> >>
> >> I have just tagged the 3.6.3 release candidate 2:
> >>
> >>
> https://github.com/openscenegraph/OpenSceneGraph/tree/OpenSceneGraph-3.6.3-rc2
> >>
> >> My aim is to tag the 3.6.3 at the end of this week. Please test and
> >> provide positive/negative feedback via this thread.  :-)
> >>
> >> Cheers,
> >> Robert.
> >>
> >> -- Changes since 3.6.3-rc1
> >>
> >> Tue, 11 Sep 2018 11:56:04 +0100
> >> Author : Robert Osfield
> >> Updated rc number 2 for 3.6.3-rc2
> >>
> >> Tue, 11 Sep 2018 11:29:36 +0100
> >> Author : OpenSceneGraph git repository
> >> Merge pull request #620 from LaurensVoerman/txt_SCREEN_COORDSfix scale
> >> problem for osgText with characterSizeMode SCREEN_COORDS and _position
> >> set.
> >>
> >> Tue, 11 Sep 2018 11:23:34 +0100
> >> Author : Robert Osfield
> >> Fixed hang using a ReentrantMutex
> >>
> >> Tue, 11 Sep 2018 10:13:49 +0100
> >> Author : Robert Osfield
> >> Fixed build
> >>
> >> Tue, 11 Sep 2018 09:31:35 +0100
> >> Author : Robert Osfield
> >> Fixed build
> >>
> >> Tue, 11 Sep 2018 09:03:01 +0100
> >> Author : Robert Osfield
> >> Cleaned up code
> >>
> >> Mon, 10 Sep 2018 08:00:41 -0400
> >> Author : gwaldron
> >> osgText: fixed thread-safety issues in Glyph and Font
> >>
> >> Sat, 8 Sep 2018 18:18:33 +0200
> >> Author : mp3butcher
> >> fix examples context creation for X11 (when display not :0.0)
> >>
> >> Tue, 11 Sep 2018 08:34:20 +0100
> >> Author : OpenSceneGraph git repository
> >> Merge pull request #619 from mathieu/topic/SaveInlinedImagesAdded
> >> saving of inline Images without having the physical image file.
> >>
> >> Tue, 11 Sep 2018 08:11:27 +0100
> >> Author : Robert Osfield
> >> Added greater control of how cubemap is set up and controlled
> >>
> >> Fri, 7 Sep 2018 15:09:15 +0200
> >> Author : Laurens Voerman
> >> fix scale problem for osgText with characterSizeMode SCREEN_COORDS and
> >> _position set.
> >>
> >> Fri, 7 Sep 2018 14:04:41 +0200
> >> Author : Mathieu MARACHE
> >> Added saving of inline Images without having the physical image
> >> file.The can be read from and inlined image file
> >>
> >>
> >> Thu, 6 Sep 2018 12:30:18 +0100
> >> Author : Robert Osfield
> >> Merge branch 'OpenSceneGraph-3.6' of
> >> https://github.com/openscenegraph/OpenSceneGraph into
> >> OpenSceneGraph-3.6
> >>
> >> Thu, 6 Sep 2018 12:29:44 +0100
> >> Author : Robert Osfield
> >> Updated for 3.6.3-rc1
> >>
> >> Thu, 6 Sep 2018 11:50:21 +0100
> >> Author : Robert Osfield
> >> Fixed memory leak with assignment of default value to ObjectSerializer
> >>
> >> Wed, 5 Sep 2018 18:06:25 +0100
> >> Author : OpenSceneGraph git repository
> >> Merge pull request #616 from
> >> eligovision/OpenSceneGraph-3.6_particlesParticleSystem: Added support
> >> for GLES2 and upper (GL_QUADS -> GL_TRI…
> >>
> >> Wed, 5 Sep 2018 18:01:33 +0100
> >> Author : Robert Osfield
> >> Fixed copy constructor
> >>
> >> Wed, 5 Sep 2018 19:00:29 +0300
> >> Author : Konstantin S. Matveyev
> >> ParticleSystem: Using of GL_TRIANGLES for GLES2 and upper; GL_QUADS
> otherwise
> >>
> >> Wed, 5 Sep 2018 14:04:57 +0100
> >> Author : OpenSceneGraph git repository
> >> Merge pull request #617 from aluaces/Image_scaleImage_typoFix typo in
> >> the initial check of Image::scaleImage().
> >>
> >> Wed, 5 Sep 2018 13:27:35 +0200
> >> Author : Alberto Luaces
> >> Fix typo in the initial check of Image::scaleImage().
> >>
> >> Wed, 5 Sep 2018 14:00:09 +0300
> >> Author : Konstantin S. Matveyev
> >> ParticleSystem: Added support for GLES2 and upper (GL_QUADS ->
> GL_TRIANGLES)
> >>
> >> Tue, 4 Sep 2018 10:35:38 -0400
> >> Author : Jason Beverage
> >> Protect the _programSet in Shader with a mutex. This prevents thread
> >> safety issues when Shader objects are used in multiple programs.
> >>
> >> Wed, 5 Sep 2018 09:33:24 +0100
> >> Author : Robert Osfield
> >> Updated ChangeLog
> >>
> >> Tue, 4 Sep 2018 15:26:30 +0100
> >> Author : Robert Osfield
> >> Changed the ShapeDrawable::build() methpd so that it does run when the
> >> ShadpwDrawabe is a KdTree.
> >>
> >> Tue, 4 Sep 2018 14:13:32 +0100
> >> Author : Robert Osfield
> >> Updated SO version as XmlNode::Input changes change the ABI
> >>
> >> Tue, 4 Sep 2018 12:19:14 +0100
> >> Author : Robert Osfield
> >> Added support for reading UTF-8 encoded of xml files
> >>
> >> Mon, 3 Sep 2018 12:30:02 +0100
> >> Author : Robert Osfield
> >> Changed the logic for whether to call setUpThreading() in
> >> setThreadingModel() to make it possible to changed threadings even if
> >> the threading model starts of as SingleThreaded
> >> _______________________________________________
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> >>
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> >
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