[osg-users] GL profiles issues on Windows

Riccardo Corsi riccardo.corsi at kairos3d.it
Tue Sep 4 13:44:30 PDT 2018


Hi all,

I have some osg-based libraries that are addressing only GL3+ Core profile
functionalities, as I need them to work on Mac.

Now on Windows, I expected them to work just by compiling osg with the
OSG_GL3_AVAILABLE flag.
What happens instead is:
- if I build osg with GL core profile (no GL 1 and 2, no FFP enabled,
ecc...) everything works
- if I build osg just adding the OSG_GL3_AVAILABLE flag and launch the
application by specifying a GL 3.2 Compatibility profile, I get no errors
but nothing shows up

Are my expectations correct? Should I check some more compilation / runtime
settings to have it working?

My setup is:
osg 3.6.2
win 10
nvidia GTX card

Thank you,
Riccardo
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