[osg-users] osganimationhardware example

Giuseppe Donvito giuseppe.donvito at gmail.com
Thu Oct 25 07:28:40 PDT 2018


Nope, the same result sorry.
Do you have a chance to test the example on your side?
Thanks
 G


mp3butcher wrote:
> You'reright,
> there is a diff between my git and the release 3.6
> 
> the problem seams to be in osgAnmiation/BoneMapVisitor
> by removing apply(Node&) function make all work
> If you can validate this change, i would make a pr to fix it
> 
> https://github.com/openscenegraph/OpenSceneGraph/pull/650
> 
> donvito wrote:
> > Uhmm, actually it seems not enough.
> > As you can see in this screenshot the nathans are still in T-pose while playing...
> > 
> > Thanks
> >  Giuseppe
> > 
> > 
> > mp3butcher wrote:
> > > Hi,
> > > It comes from a know bug:
> > > HardwareTransform doesn't support RigGeometry sharing StateSet.
> > > One day, I may correct the exampple myHardwareTransform in order to use one overall bonemap common to multiple rigs...
> > > You can make example work adding this line before copyFrom
> > > 
> > > Code:
> > > 
> > >       
> > >         rig.getSourceGeometry()->setStateSet( (osg::StateSet*)  rig.getSourceGeometry()->getStateSet()->clone(osg::CopyOp::SHALLOW_COPY));
> > >         // copy shallow from source geometry to rig
> > >         rig.copyFrom(source);
> > > 
> > > 
> > > 
> > > Thank you!
> > > 
> > > Cheers,
> > > Julien
> > 
> 


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