[osg-users] osganimationhardware example
Julien Valentin
julienvalentin51 at gmail.com
Thu Oct 25 06:10:02 PDT 2018
You'reright,
there is a diff between my git and the release 3.6
the problem seams to be in osgAnmiation/BoneMapVisitor
by removing apply(Node&) function make all work
If you can validate this change, i would make a pr to fix it
donvito wrote:
> Uhmm, actually it seems not enough.
> As you can see in this screenshot the nathans are still in T-pose while playing...
>
> Thanks
> Giuseppe
>
>
> mp3butcher wrote:
> > Hi,
> > It comes from a know bug:
> > HardwareTransform doesn't support RigGeometry sharing StateSet.
> > One day, I may correct the exampple myHardwareTransform in order to use one overall bonemap common to multiple rigs...
> > You can make example work adding this line before copyFrom
> >
> > Code:
> >
> >
> > rig.getSourceGeometry()->setStateSet( (osg::StateSet*) rig.getSourceGeometry()->getStateSet()->clone(osg::CopyOp::SHALLOW_COPY));
> > // copy shallow from source geometry to rig
> > rig.copyFrom(source);
> >
> >
> >
> > Thank you!
> >
> > Cheers,
> > Julien
>
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Twirling twirling twirling toward freedom
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http://forum.openscenegraph.org/viewtopic.php?p=75126#75126
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