[osg-users] Latency

Voerman, L. l.voerman at rug.nl
Mon Oct 8 00:23:12 PDT 2018


I suspect the cards are not running in sync, to get useful info out of the
timing of viewer->frame() (in singlethreaded mode) you will have to add a
glFinish() call. Only if you force the driver to block until the
swapbuffers is actually done the timing info has meaning.
Laurens.

On Thu, Oct 4, 2018 at 10:11 PM David Heitbrink <david-heitbrink at uiowa.edu>
wrote:

> I am not running it in Quadro mosaic mode. I do have a slightly older
> version of the program running on a render cluster with 5  2-gpu nodes
> driving 16 displays that runs fine on windows 7.
>
> I am starting to suspect it has something to do with the Windows - Desktop
> Window Manager (DWM) composition. This can no longer be disabled in windows
> 10.
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=75037#75037
>
>
>
>
>
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