[osg-users] OpenSceneGraph-3.6.1 release candidate 3 tagged
Daniel Emminizer, Code 5773
dan.emminizer at nrl.navy.mil
Sat May 12 06:25:30 PDT 2018
Hi Robert,
Tested out on my apps and everything regarding window resizing and text size is completely fixed now. Thanks a lot.
I spent several hours yesterday going over the code and trying to understand the transforms and shortcuts that were being taken. I was not able to come up with anything concrete. Looking at the new version, the code is a lot easier to understand. I had gotten to a point where I had understood most everything that was going on in the old version, but I still could not spy the problem.
You've got top notch support and I appreciate your time on this and all the other text issues in the last month. I'll be testing the RC next week but looking good so far.
- Dan
============================
Dan Emminizer
Code 5773.40
Naval Research Laboratory
https://simdis.nrl.navy.mil
> -----Original Message-----
> From: osg-users [mailto:osg-users-bounces at lists.openscenegraph.org] On
> Behalf Of Robert Osfield
> Sent: Saturday, May 12, 2018 6:50 AM
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] OpenSceneGraph-3.6.1 release candidate 3 tagged
>
> Hi Dan,
>
> I have had another look at this bug and using your text example I do
> see some odd behaviour so I've rewritten TextBase::computeMatrix() so
> use higher level matrix maths that is easier to understand than the
> "fast" maths version that unrolled all the the matrix ops but was very
> hard to follow. Hard to follow -> Hard to debug...
>
> The new version of the scale maths now works better on your two text
> test programs, and osgtext looks to behaving itself too.
>
>
> https://github.com/openscenegraph/OpenSceneGraph/commit/362e355db
> 28582c839c88ddd6ede1d1ae1d74237
>
> Now that this is fixed I will create another 3.6.1-rc, hopefully this
> next one will be the last and we can finally get 3.6.1 out the door.
>
> Robert.
>
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