[osg-users] OpenSceneGraph-3.6.1 release candidate 3 tagged

Robert Osfield robert.osfield at gmail.com
Sat May 12 03:49:52 PDT 2018


Hi Dan,

I have had another look at this bug and using your text example I do
see some odd behaviour so I've rewritten TextBase::computeMatrix() so
use higher level matrix maths that is easier to understand than the
"fast" maths version that unrolled all the the matrix ops but was very
hard to follow.  Hard to follow -> Hard to debug...

The new version of the scale maths now works better on your two text
test programs, and osgtext looks to behaving itself too.

    https://github.com/openscenegraph/OpenSceneGraph/commit/362e355db28582c839c88ddd6ede1d1ae1d74237

Now that this is fixed I will create another 3.6.1-rc, hopefully this
next one will be the last and we can finally get 3.6.1 out the door.

Robert.


On 10 May 2018 at 17:33, Daniel Emminizer, Code 5773
<dan.emminizer at nrl.navy.mil> wrote:
> Hi Robert,
>
> I got my build on Linux done.  I test both GLCORE configuration and non-GLCORE configuration on OpenSceneGraph-3.6.
>
> I am seeing the error in all 3 configurations:
>
> 1) Linux Ubuntu 14.04; default OSG 3.6 branch build (GL compatibility mode); NVidia Quadro K1000M GL 4.5, 384.11 driver; Ubuntu 14.04
>
> 2) Linux Ubuntu 14.04; GLCORE OSG 3.6 branch build; NVidia Quadro K1000M GL 3.3, 384.11 driver
>
> 3) Windows 10; GLCORE OSG 3.6 branch build; NVidia NVS 510, 388.19 driver
>
>
> Can you just please reconfirm that when you run on OSG 3.6 branch build, and run "./osgtext --size2" (or resize the view to be short), that the text is all readable and you can clearly see "330  000  030  060" in the display with no significant overlap?
>
> Thanks,
>
>  - Dan
>
>
> -----Original Message-----
> From: Daniel Emminizer, Code 5773
> Sent: Thursday, May 10, 2018 11:42 AM
> To: 'OpenSceneGraph Users'
> Subject: RE: [osg-users] OpenSceneGraph-3.6.1 release candidate 3 tagged
>
> Hi Robert,
>
> Thanks for trying the example.  I'm perplexed why it's OK for you but not me.  In case you're curious, I'm attaching the screenshots of the output.
>
> I should note again that I am running with OPENGL_PROFILE="GLCORE" / GL3 mode.  Would that make a difference?
>
>
> I will rebuild on Linux and test there; I have not done that yet.  This doesn't seem like the kind of thing that would matter Windows vs Linux, but who knows.  I will update this thread once I can check Linux.
>
> - Dan
>
>
> -----Original Message-----
> From: osg-users [mailto:osg-users-bounces at lists.openscenegraph.org] On Behalf Of Robert Osfield
> Sent: Thursday, May 10, 2018 11:32 AM
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] OpenSceneGraph-3.6.1 release candidate 3 tagged
>
> Hi Dan,
>
> I finally had a chance to look at the your example.  It works the same under 3.6 branch and 3.4 branch for me, I don't ever see any issues with the texture become skewed regardless of the size of the window.
>
> Robert.
>
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> osg-users at lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


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