[osg-users] OpenSceneGraph-3.6.1 release candidate 3 tagged

Bolstad, Mark bolstadm at janelia.hhmi.org
Thu May 10 10:38:17 PDT 2018


It looks like you hypothesis was correct, I must have fat-fingered a build in-source as a clean checkout of the code fixed the issue.

Thanks

Mark

> On May 10, 2018, at 1:30 PM, Bolstad, Mark <bolstadm at janelia.hhmi.org> wrote:
> 
> I’m doing an out-of-source build. I’ll try and prune all the directories and re-git the source.
> 
> Mark
> 
>> On May 10, 2018, at 12:18 PM, Robert Osfield <robert.osfield at gmail.com> wrote:
>> 
>> Hi Mark,
>> 
>> I am trying to work out why you have the build problem.  Is there a
>> chance you've done an in source build previously that set the
>> include/osg/GL prior the OSG_GL_CONTEXT was added, then you're out of
>> source build is not overriding this as the out of date in source
>> version of include/osg/GL is being picked up?
>> 
>> Robert.
>> 
>> On 10 May 2018 at 16:05, Bolstad, Mark <bolstadm at janelia.hhmi.org> wrote:
>>> I’m getting a compile failure on OS X 10.12 with the latest version:
>>> 
>>> DisplaySettings.cpp:243:25: error:
>>>     use of undeclared identifier 'OSG_GL_CONTEXT_VERSION'
>>>   _glContextVersion = OSG_GL_CONTEXT_VERSION;
>>>                       ^
>>> 1 error generated.
>>> 
>>> I’ve traced this down to an order of includes issue. flags.cmake has the order of -I <osg_source_include> followed by -I <osg_build_dir_include>. The order needs to be reversed as it is in the build dir where OSG_GL_CONTEXT is set.
>>> 
>>> Mark
>>> 
>>>> On May 6, 2018, at 2:55 AM, Robert Osfield <robert.osfield at gmail.com> wrote:
>>>> 
>>>> Hi All,
>>>> 
>>>> I have tagged 3.6.1-rc3 :
>>>> 
>>>>  https://github.com/openscenegraph/OpenSceneGraph/tree/OpenSceneGraph-3.6.1-rc3
>>>> 
>>>> There a several bugs fixes since rc2, details below in ChangeLog and
>>>> also a purge of use of std::auto_ptr<> as this is deprecated in C++11
>>>> and will be removed in C++17.
>>>> 
>>>> Please test and report success/failure.
>>>> 
>>>> Thanks,
>>>> Robert.
>>>> 
>>>> 
>>>> -- ChangeLog since rc2
>>>> 
>>>> Sat, 5 May 2018 15:47:28 +0100
>>>> Author : Robert Osfield
>>>> Restructed the handling of SCREEN_COORD scaling to better handle window resizing
>>>> 
>>>> Sat, 5 May 2018 12:31:00 +0100
>>>> Author : Robert Osfield
>>>> Added C++ specific path for calling std::map<>::erase() to avoid
>>>> issues with std::map<>::erase implementation that invalidates
>>>> iterators
>>>> 
>>>> Sat, 5 May 2018 12:28:45 +0100
>>>> Author : Robert Osfield
>>>> Replaced std::auto_ptr<> usage as it's deprecated in C++11 and will be
>>>> removed in C++17
>>>> 
>>>> Fri, 4 May 2018 16:11:31 +0100
>>>> Author : OpenSceneGraph git repository
>>>> Merge pull request #545 from emminizer/fix-gl3-text-bad-modeText only
>>>> applies GL_TEXTURE_2D modes when fixed function is availabl…
>>>> 
>>>> Fri, 4 May 2018 06:44:13 -0400
>>>> Author : Daniel Emminizer
>>>> Text only applies GL_TEXTURE_2D modes when fixed function is
>>>> available.  Prevents GL3 Core Profile console spam.
>>>> 
>>>> Fri, 4 May 2018 10:54:02 +0100
>>>> Author : Robert Osfield
>>>> Added non const version of State::getActiveDisplaySettings()
>>>> 
>>>> Fri, 4 May 2018 09:44:43 +0100
>>>> Author : Robert Osfield
>>>> Added check for null to prevent null entries getting into the cache
>>>> 
>>>> Fri, 18 Nov 2016 14:56:05 +0000
>>>> Author : Robert Osfield
>>>> Added osg::MakeString class to make it easier to create std::string's
>>>> using std::ostream style << usage.
>>>> 
>>>> Fri, 4 May 2018 09:22:54 +0100
>>>> Author : Robert Osfield
>>>> Fixed null pointer warning
>>>> 
>>>> Thu, 3 May 2018 12:56:08 +0200
>>>> Author : Björn Blissing
>>>> Check existence of path before reading imageWhen loading texture
>>>> images inside the FBX plugin check that the path
>>>> exists before trying to read the image. This is done to avoid
>>>> unnecessary warnings inside the readRefImageFile function.
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>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>> 
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