[osg-users] OpenSceneGraph-3.6.1 release candidate 3 tagged
Bolstad, Mark
bolstadm at janelia.hhmi.org
Thu May 10 10:38:17 PDT 2018
It looks like you hypothesis was correct, I must have fat-fingered a build in-source as a clean checkout of the code fixed the issue.
Thanks
Mark
> On May 10, 2018, at 1:30 PM, Bolstad, Mark <bolstadm at janelia.hhmi.org> wrote:
>
> I’m doing an out-of-source build. I’ll try and prune all the directories and re-git the source.
>
> Mark
>
>> On May 10, 2018, at 12:18 PM, Robert Osfield <robert.osfield at gmail.com> wrote:
>>
>> Hi Mark,
>>
>> I am trying to work out why you have the build problem. Is there a
>> chance you've done an in source build previously that set the
>> include/osg/GL prior the OSG_GL_CONTEXT was added, then you're out of
>> source build is not overriding this as the out of date in source
>> version of include/osg/GL is being picked up?
>>
>> Robert.
>>
>> On 10 May 2018 at 16:05, Bolstad, Mark <bolstadm at janelia.hhmi.org> wrote:
>>> I’m getting a compile failure on OS X 10.12 with the latest version:
>>>
>>> DisplaySettings.cpp:243:25: error:
>>> use of undeclared identifier 'OSG_GL_CONTEXT_VERSION'
>>> _glContextVersion = OSG_GL_CONTEXT_VERSION;
>>> ^
>>> 1 error generated.
>>>
>>> I’ve traced this down to an order of includes issue. flags.cmake has the order of -I <osg_source_include> followed by -I <osg_build_dir_include>. The order needs to be reversed as it is in the build dir where OSG_GL_CONTEXT is set.
>>>
>>> Mark
>>>
>>>> On May 6, 2018, at 2:55 AM, Robert Osfield <robert.osfield at gmail.com> wrote:
>>>>
>>>> Hi All,
>>>>
>>>> I have tagged 3.6.1-rc3 :
>>>>
>>>> https://github.com/openscenegraph/OpenSceneGraph/tree/OpenSceneGraph-3.6.1-rc3
>>>>
>>>> There a several bugs fixes since rc2, details below in ChangeLog and
>>>> also a purge of use of std::auto_ptr<> as this is deprecated in C++11
>>>> and will be removed in C++17.
>>>>
>>>> Please test and report success/failure.
>>>>
>>>> Thanks,
>>>> Robert.
>>>>
>>>>
>>>> -- ChangeLog since rc2
>>>>
>>>> Sat, 5 May 2018 15:47:28 +0100
>>>> Author : Robert Osfield
>>>> Restructed the handling of SCREEN_COORD scaling to better handle window resizing
>>>>
>>>> Sat, 5 May 2018 12:31:00 +0100
>>>> Author : Robert Osfield
>>>> Added C++ specific path for calling std::map<>::erase() to avoid
>>>> issues with std::map<>::erase implementation that invalidates
>>>> iterators
>>>>
>>>> Sat, 5 May 2018 12:28:45 +0100
>>>> Author : Robert Osfield
>>>> Replaced std::auto_ptr<> usage as it's deprecated in C++11 and will be
>>>> removed in C++17
>>>>
>>>> Fri, 4 May 2018 16:11:31 +0100
>>>> Author : OpenSceneGraph git repository
>>>> Merge pull request #545 from emminizer/fix-gl3-text-bad-modeText only
>>>> applies GL_TEXTURE_2D modes when fixed function is availabl…
>>>>
>>>> Fri, 4 May 2018 06:44:13 -0400
>>>> Author : Daniel Emminizer
>>>> Text only applies GL_TEXTURE_2D modes when fixed function is
>>>> available. Prevents GL3 Core Profile console spam.
>>>>
>>>> Fri, 4 May 2018 10:54:02 +0100
>>>> Author : Robert Osfield
>>>> Added non const version of State::getActiveDisplaySettings()
>>>>
>>>> Fri, 4 May 2018 09:44:43 +0100
>>>> Author : Robert Osfield
>>>> Added check for null to prevent null entries getting into the cache
>>>>
>>>> Fri, 18 Nov 2016 14:56:05 +0000
>>>> Author : Robert Osfield
>>>> Added osg::MakeString class to make it easier to create std::string's
>>>> using std::ostream style << usage.
>>>>
>>>> Fri, 4 May 2018 09:22:54 +0100
>>>> Author : Robert Osfield
>>>> Fixed null pointer warning
>>>>
>>>> Thu, 3 May 2018 12:56:08 +0200
>>>> Author : Björn Blissing
>>>> Check existence of path before reading imageWhen loading texture
>>>> images inside the FBX plugin check that the path
>>>> exists before trying to read the image. This is done to avoid
>>>> unnecessary warnings inside the readRefImageFile function.
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