[osg-users] OpenSceneGraph-3.6.1 release candidate 3 tagged

Bolstad, Mark bolstadm at janelia.hhmi.org
Thu May 10 10:30:31 PDT 2018


I’m doing an out-of-source build. I’ll try and prune all the directories and re-git the source.

Mark

> On May 10, 2018, at 12:18 PM, Robert Osfield <robert.osfield at gmail.com> wrote:
> 
> Hi Mark,
> 
> I am trying to work out why you have the build problem.  Is there a
> chance you've done an in source build previously that set the
> include/osg/GL prior the OSG_GL_CONTEXT was added, then you're out of
> source build is not overriding this as the out of date in source
> version of include/osg/GL is being picked up?
> 
> Robert.
> 
> On 10 May 2018 at 16:05, Bolstad, Mark <bolstadm at janelia.hhmi.org> wrote:
>> I’m getting a compile failure on OS X 10.12 with the latest version:
>> 
>> DisplaySettings.cpp:243:25: error:
>>      use of undeclared identifier 'OSG_GL_CONTEXT_VERSION'
>>    _glContextVersion = OSG_GL_CONTEXT_VERSION;
>>                        ^
>> 1 error generated.
>> 
>> I’ve traced this down to an order of includes issue. flags.cmake has the order of -I <osg_source_include> followed by -I <osg_build_dir_include>. The order needs to be reversed as it is in the build dir where OSG_GL_CONTEXT is set.
>> 
>> Mark
>> 
>>> On May 6, 2018, at 2:55 AM, Robert Osfield <robert.osfield at gmail.com> wrote:
>>> 
>>> Hi All,
>>> 
>>> I have tagged 3.6.1-rc3 :
>>> 
>>>   https://github.com/openscenegraph/OpenSceneGraph/tree/OpenSceneGraph-3.6.1-rc3
>>> 
>>> There a several bugs fixes since rc2, details below in ChangeLog and
>>> also a purge of use of std::auto_ptr<> as this is deprecated in C++11
>>> and will be removed in C++17.
>>> 
>>> Please test and report success/failure.
>>> 
>>> Thanks,
>>> Robert.
>>> 
>>> 
>>> -- ChangeLog since rc2
>>> 
>>> Sat, 5 May 2018 15:47:28 +0100
>>> Author : Robert Osfield
>>> Restructed the handling of SCREEN_COORD scaling to better handle window resizing
>>> 
>>> Sat, 5 May 2018 12:31:00 +0100
>>> Author : Robert Osfield
>>> Added C++ specific path for calling std::map<>::erase() to avoid
>>> issues with std::map<>::erase implementation that invalidates
>>> iterators
>>> 
>>> Sat, 5 May 2018 12:28:45 +0100
>>> Author : Robert Osfield
>>> Replaced std::auto_ptr<> usage as it's deprecated in C++11 and will be
>>> removed in C++17
>>> 
>>> Fri, 4 May 2018 16:11:31 +0100
>>> Author : OpenSceneGraph git repository
>>> Merge pull request #545 from emminizer/fix-gl3-text-bad-modeText only
>>> applies GL_TEXTURE_2D modes when fixed function is availabl…
>>> 
>>> Fri, 4 May 2018 06:44:13 -0400
>>> Author : Daniel Emminizer
>>> Text only applies GL_TEXTURE_2D modes when fixed function is
>>> available.  Prevents GL3 Core Profile console spam.
>>> 
>>> Fri, 4 May 2018 10:54:02 +0100
>>> Author : Robert Osfield
>>> Added non const version of State::getActiveDisplaySettings()
>>> 
>>> Fri, 4 May 2018 09:44:43 +0100
>>> Author : Robert Osfield
>>> Added check for null to prevent null entries getting into the cache
>>> 
>>> Fri, 18 Nov 2016 14:56:05 +0000
>>> Author : Robert Osfield
>>> Added osg::MakeString class to make it easier to create std::string's
>>> using std::ostream style << usage.
>>> 
>>> Fri, 4 May 2018 09:22:54 +0100
>>> Author : Robert Osfield
>>> Fixed null pointer warning
>>> 
>>> Thu, 3 May 2018 12:56:08 +0200
>>> Author : Björn Blissing
>>> Check existence of path before reading imageWhen loading texture
>>> images inside the FBX plugin check that the path
>>> exists before trying to read the image. This is done to avoid
>>> unnecessary warnings inside the readRefImageFile function.
>>> _______________________________________________
>>> osg-users mailing list
>>> osg-users at lists.openscenegraph.org
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>> 
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