[osg-users] FBO setup not working..
Julien Valentin
julienvalentin51 at gmail.com
Wed May 9 13:33:30 PDT 2018
Hi,
Strange issue...:/
The first tought coming to my mind about it is
perhaps default graphic context format provided by ATI driver throught Win32WindowingSystem is not DEPTH24STENCIL8 but DEPTH16...
but it's a guess...
Perhaps giving us log with info notify level can be more helpfull to diagnose....
Cheers
Rowley, Marlin R wrote:
> So I’ve tracked the error message down to attaching the render-to-target camera with the components:
>
> // this doesn't work on NVIDIA/Vista 64-bit
> // FBO status = 0x8cd6 (FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT)
> rttCamera->attach(osg::Camera::DEPTH_BUFFER, GL_DEPTH_COMPONENT);
> rttCamera->attach(osg::Camera::STENCIL_BUFFER, GL_STENCIL_INDEX8_EXT);
>
> Is there another way to attach buffer bits to a camera?
>
> -M
> ----------------------------------------
> Marlin Rowley
> Software Engineer, Staff
>
> Missiles and Fire Control
> 972-603-1931 (office)
> 214-926-0622 (mobile)
> ()
>
>
> From: osg-users [mailto:] On Behalf Of Rowley, Marlin R (US)
> Sent: Wednesday, May 9, 2018 12:47 PM
> To: OpenSceneGraph Users <>
> Subject: EXTERNAL: FBO setup not working..
>
>
>
> Hello,
>
> I get the following error when running the example: osgpackeddepthstencil.cpp
>
> RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd
>
> I have a AMD Radeon RX580.
>
> ----------------------------------------
> Marlin Rowley
> Software Engineer, Staff
>
> Missiles and Fire Control
> 972-603-1931 (office)
> 214-926-0622 (mobile)
> ()
>
> ------------------
> Post generated by Mail2Forum
------------------------
Twirling twirling twirling toward freedom
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=73580#73580
More information about the osg-users
mailing list