[osg-users] FBO setup not working..

Julien Valentin julienvalentin51 at gmail.com
Wed May 9 13:33:30 PDT 2018


Hi,
Strange issue...:/
The first tought  coming to my mind about it is
perhaps default graphic context format provided by ATI driver throught Win32WindowingSystem is not DEPTH24STENCIL8 but DEPTH16...
but it's a guess...
Perhaps giving us log with info notify level can be more helpfull to diagnose....

Cheers

Rowley, Marlin R wrote:
> So I’ve tracked the error message down to attaching the render-to-target camera with the components: 
> 
> // this doesn't work on NVIDIA/Vista 64-bit 
> // FBO status = 0x8cd6 (FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT) 
> rttCamera->attach(osg::Camera::DEPTH_BUFFER, GL_DEPTH_COMPONENT); 
> rttCamera->attach(osg::Camera::STENCIL_BUFFER, GL_STENCIL_INDEX8_EXT); 
> 
> Is there another way to attach buffer bits to a camera? 
> 
> -M  
> ---------------------------------------- 
> Marlin Rowley 
> Software Engineer, Staff 
> 
> Missiles and Fire Control 
> 972-603-1931 (office) 
> 214-926-0622 (mobile) 
>  () 
> 
> 
> From: osg-users [mailto:] On Behalf Of Rowley, Marlin R (US)
> Sent: Wednesday, May 9, 2018 12:47 PM
> To: OpenSceneGraph Users <>
> Subject: EXTERNAL:  FBO setup not working.. 
> 
> 
> 
> Hello, 
> 
> I get the following error when running the example: osgpackeddepthstencil.cpp 
> 
> RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd 
> 
> I have a AMD Radeon RX580. 
> 
> ---------------------------------------- 
> Marlin Rowley 
> Software Engineer, Staff 
> 
> Missiles and Fire Control 
> 972-603-1931 (office) 
> 214-926-0622 (mobile) 
>  ()
> 
>  ------------------
> Post generated by Mail2Forum


------------------------
Twirling twirling twirling toward freedom

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=73580#73580







More information about the osg-users mailing list