[osg-users] FBO setup not working..

Rowley, Marlin R marlin.r.rowley at lmco.com
Wed May 9 11:38:55 PDT 2018


So I've tracked the error message down to attaching the render-to-target camera with the components:

// this doesn't work on NVIDIA/Vista 64-bit
// FBO status = 0x8cd6 (FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT)
rttCamera->attach(osg::Camera::DEPTH_BUFFER, GL_DEPTH_COMPONENT);
rttCamera->attach(osg::Camera::STENCIL_BUFFER, GL_STENCIL_INDEX8_EXT);

Is there another way to attach buffer bits to a camera?

-M
----------------------------------------
Marlin Rowley
Software Engineer, Staff
[cid:image002.jpg at 01D39374.DEC5A2E0]
Missiles and Fire Control
972-603-1931 (office)
214-926-0622 (mobile)
marlin.r.rowley at lmco.com<mailto:marlin.r.rowley at lmco.com>

From: osg-users [mailto:osg-users-bounces at lists.openscenegraph.org] On Behalf Of Rowley, Marlin R (US)
Sent: Wednesday, May 9, 2018 12:47 PM
To: OpenSceneGraph Users <osg-users at lists.openscenegraph.org>
Subject: EXTERNAL: [osg-users] FBO setup not working..

Hello,

I get the following error when running the example: osgpackeddepthstencil.cpp

RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd

I have a AMD Radeon RX580.

----------------------------------------
Marlin Rowley
Software Engineer, Staff
[cid:image002.jpg at 01D39374.DEC5A2E0]
Missiles and Fire Control
972-603-1931 (office)
214-926-0622 (mobile)
marlin.r.rowley at lmco.com<mailto:marlin.r.rowley at lmco.com>

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