[osg-users] Adding primitiveset in runtime

Robert Osfield robert.osfield at gmail.com
Fri May 4 23:38:08 PDT 2018

Hi Tyler,

On 4 May 2018 at 19:49, Tyler Durden <mynewphoneaaaa at gmail.com> wrote:
> Maybe i have to re-think entire algorithm.
> I'll try to switch from 1 big geometry with many indexes to many geometries.
> In this way i can manage node's geometry as geode and attach/detach to main scene group with addChild/removeChild.

As a general principle this probably a better approach as this will
enable the OSG's cullig to help out.

Are you aware that the OpenSceneGraph has support for database paging?
 This enables rendering large scale database - all the way up to
terabyte scale whole earth databases.

Common ways of levering this is to build a paged database offline
using VirtualPlanetBuiler or to have it done at runtime using


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