[osg-users] BAD design of TextureAttribute

Julien Valentin julienvalentin51 at gmail.com
Sat Mar 31 07:31:04 PDT 2018

Hi all
Please apologize my tone , 
You don't have to experience my autofrustration.
I have a cascade of issues with my "cascaded osgstuffing" and merging with upstream was really a bad idea...
Will try to be more self-contained in my comment

Nevertheless, I think you're all understanding why I react to this strange design change...perhaps too roughly as I didn't even test the branch before its merging (i'm lazy), but admit this design rises controversal

Have a good weekend

robertosfield wrote:
> It's really hard to take you seriously when you just head into a
> thread with such an obnoxious attitude.
> If you don't understand something ask a polite question, don't dive in
> making conclusions about stuff you don't understand yet, let alone be
> just plain abrasive and rude about it.
> There may well be bugs in the shader_pipeline work that is now merged
> with master, these I'm happy to look into a resolve, though, right now
> my focus is getting 3.6.0 out the door, that is the single most
> important thing that will happen in the OSG community in the first
> half of this year.
> Once 3.6.0 is out my focus will return to master, and completing the
> fixed function -> shader pipeline work that started with
> shader_pipeline.
> For your own work, please just use the 3.6 branch as base if you are
> having problems with master.  Once 3.6.0 is out if you still have
> problems when using master I can look into and have to explain the
> various design choices that I have made.
> Robert.
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