[osg-users] BAD design of TextureAttribute

Robert Osfield robert.osfield at gmail.com
Sat Mar 31 02:20:46 PDT 2018


It's really hard to take you seriously when you just head into a
thread with such an obnoxious attitude.

If you don't understand something ask a polite question, don't dive in
making conclusions about stuff you don't understand yet, let alone be
just plain abrasive and rude about it.

There may well be bugs in the shader_pipeline work that is now merged
with master, these I'm happy to look into a resolve, though, right now
my focus is getting 3.6.0 out the door, that is the single most
important thing that will happen in the OSG community in the first
half of this year.

Once 3.6.0 is out my focus will return to master, and completing the
fixed function -> shader pipeline work that started with
shader_pipeline.

For your own work, please just use the 3.6 branch as base if you are
having problems with master.  Once 3.6.0 is out if you still have
problems when using master I can look into and have to explain the
various design choices that I have made.

Robert.


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