[osg-users] OpenSceneGraph-3.6 branch made, please test in prep for stable 3.6.0 release

michael kapelko kornerr at gmail.com
Thu Mar 22 02:52:10 PDT 2018


Hi.

The "GLExtension fix" PR (
https://github.com/openscenegraph/OpenSceneGraph/pull/485 ) broke web
builds ( https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.10.SampleWeb
).
Moreover:
* neither "GLExtension fix" PR, nor osg-users mailing list contained
ANY description
* the change was INCONSISTENT because the checks before and after it
were still using the removed GLES2_FEATURES

I've created the PR (
https://github.com/openscenegraph/OpenSceneGraph/pull/501 ) to restore
PBO for GLES2.


On 21 March 2018 at 12:17, Jordi Torres <jtorresfabra at gmail.com> wrote:
> Hi Alberto and Robert,
>
>
>
> 2018-03-20 17:21 GMT+01:00 Robert Osfield <robert.osfield at gmail.com>:
>>
>> Hi Alberto,
>>
>> On 20 March 2018 at 15:02, Alberto Luaces <aluaces at udc.es> wrote:
>> > Hi, it cross-compiles and runs the viewer (loading some obj and ive
>> > files) just fine with mingw-64 on linux.
>>
>> Thanks for the testing.
>>
>> > By the way, is the CDash system still working?
>>
>> I haven't looked at the old CDash system, if it is working it isn't
>> down to me :-)
>>
>
> CDash server was the same as old track server, so it won't work anymore. I
> removed the website links to cdash. Sorry for the inconvenience,
>
>
>
>
>>
>> > I was unable to find it,
>> > and maybe it is of use for this task.  The CI available at github seems
>> > to be choking on the fact that OSG takes more than 50 minutes to build
>> > on the systems they are using, so the process is interrupted before
>> > it finishes.
>>
>> Travis Cl used to be pretty solid but these days it either seems to
>> race through builds in a couple of minutes or timeouts.  I presume the
>> Travis servers are being overloaded at times.  I've had to disable the
>> OSX build completely as it was failing almost all the time due to
>> timeouts.  With timeout failures you get a totally false picture of
>> the build status so there might be a point where we just have to give
>> up with Travis C;/
>>
>> These automated build systems are no match for real people compiling
>> the OSG on their build platforms and testing against their own
>> applications.
>>
>> Robert.
>> _______________________________________________
>> osg-users mailing list
>> osg-users at lists.openscenegraph.org
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
>
>
> --
> Jordi Torres
>
>
>
> _______________________________________________
> osg-users mailing list
> osg-users at lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>


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