[osg-users] OpenSceneGraph-3.6 branch made, please test in prep for stable 3.6.0 release

Jordi Torres jtorresfabra at gmail.com
Wed Mar 21 02:17:02 PDT 2018

Hi Alberto and Robert,

2018-03-20 17:21 GMT+01:00 Robert Osfield <robert.osfield at gmail.com>:

> Hi Alberto,
> On 20 March 2018 at 15:02, Alberto Luaces <aluaces at udc.es> wrote:
> > Hi, it cross-compiles and runs the viewer (loading some obj and ive
> > files) just fine with mingw-64 on linux.
> Thanks for the testing.
> > By the way, is the CDash system still working?
> I haven't looked at the old CDash system, if it is working it isn't
> down to me :-)
CDash server was the same as old track server, so it won't work anymore. I
removed the website links to cdash. Sorry for the inconvenience,

> > I was unable to find it,
> > and maybe it is of use for this task.  The CI available at github seems
> > to be choking on the fact that OSG takes more than 50 minutes to build
> > on the systems they are using, so the process is interrupted before
> > it finishes.
> Travis Cl used to be pretty solid but these days it either seems to
> race through builds in a couple of minutes or timeouts.  I presume the
> Travis servers are being overloaded at times.  I've had to disable the
> OSX build completely as it was failing almost all the time due to
> timeouts.  With timeout failures you get a totally false picture of
> the build status so there might be a point where we just have to give
> up with Travis C;/
> These automated build systems are no match for real people compiling
> the OSG on their build platforms and testing against their own
> applications.
> Robert.
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Jordi Torres
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