[osg-users] Looking for FBX models to test out our FBX plugin

Julien Valentin julienvalentin51 at gmail.com
Fri Mar 9 15:02:33 PST 2018


Hi Jordi
Thanks for the advice 
but now searching animated+rig gives me some rigs with no anim...(no a real problem as it can be detected at preview)
The purpose of my last post was just to propose Robert a proper model for osganimation basics and avoid him time spend in searching

After further search i also found this one that have rigs+morph targets
https://sketchfab.com/models/60a1ff80a22a48c09833a403b5f48b73

Great stuff you did at sketchfab on osgjs



Jordi Torres wrote:
> Hi Julien,
> 
> 
> There is a search filter for animated models. Maybe it can help...
> https://sketchfab.com/search?features=downloadable+animated&q=fbx&sort_by=-pertinence&type=models (https://sketchfab.com/search?features=downloadable+animated&q=fbx&sort_by=-pertinence&type=models)
> 
> 
> 
> Cheers
> 
> El El vie, 9 mar 2018 a las 23:04, Julien Valentin < ()> escribió:
> 
> 
> > Hi
> > Searching sketchfab i find out that most of the so called rigged aren't...:/
> > so Here's the two I've found and check as real animated rig (Blender 2.79 import fbx work very nice with them)
> > https://sketchfab.com/models/3a09c60daf6642598724a51a29e2cf28 (https://sketchfab.com/models/3a09c60daf6642598724a51a29e2cf28)
> > https://sketchfab.com/models/ab4c8506972a43d8b9649727d88a475a (https://sketchfab.com/models/ab4c8506972a43d8b9649727d88a475a)
> > These seams decent test model for osgAnimation basics features.
> > Cheers
> > 
> > 
> > 
> > robertosfield wrote:
> > 
> > > Hi All,
> > > 
> > > I'm currently looking to re-factor elements of the FBX plugin to make
> > > it more cleaner and flexible but don't have many FBX models myself to
> > > test things.  If you have models that you can share publically or
> > > privately then I'd appreciate being able to add these to my sure any
> > > changes I make don't cause any regressions.
> > > 
> > > For now my focus will be unifying the way that textures are read and
> > > setup in the OSG's FBX plugin.  I've got a small window of time in
> > > which to look at a few outstanding issues, so will do what I can, it
> > > won't be a major re-factor of the FBX plugin.
> > > 
> > > Thanks in advance for any FBX models you can share.
> > > 
> > > Cheers,
> > > Robert.
> > > _______________________________________________
> > > osg-users mailing list
> > > 
> > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org)
> > > 
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> > 
> > 
> > 
> > 
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> Jordi Torres
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