[osg-users] The naming of VulkanSceneGraph

Chris Hanson xenon at alphapixel.com
Tue Jun 26 10:46:52 PDT 2018

I also reached out to Graham Sellers about bringing the issue to Khronos,
but have not heard back yet.

On Tue, Jun 26, 2018 at 10:52 AM John Richardson <richards at spawar.navy.mil>

> Chris / Robert,
> I will make it a priority to see if I can meet with KHRONOS at SIGGRAPH
> before the OSG BOF.
> Oh, and while we are thinking OSG BOF, OSG BOF, OSG BOF.....:-) ...:-)
> All purveyor's of OSG wisdom are invited to present at the OSG BOF on
> Wednesday Aug 15 [ or 15 AUG for the Europeans...:-) ...:-) ]
> Start making your "wish list" of topics for such inquiries for me to
> discuss.
> We can take this off list if that is best.
> John "Double Smiley" Richardson
> -----Original Message-----
> From: osg-users [mailto:osg-users-bounces at lists.openscenegraph.org] On
> Behalf Of Robert Osfield
> Sent: Monday, June 25, 2018 8:18 PM
> To: OpenSceneGraph Users <osg-users at lists.openscenegraph.org>
> Subject: Re: [osg-users] The naming of VulkanSceneGraph
> On Mon, 25 Jun 2018 at 17:01, Chris Hanson <xenon at alphapixel.com> wrote:
> > Ok, so does anyone have any actual current contacts with Khronos? I have
> a
> few distant ones but they aren't terribly responsive.
> I have met a few from the ARB/Khronos over the years but don't have
> any personal contacts.   If people do then please let us know rather
> chatting with them right away as going off cocked could do more damage than
> good.  If you have a contact then please email me directly and we can then
> coordinate.
> If there are people going to Siggraph then this might be a time to bring up
> the topic of the new scene graph and it's planned name to members of
> Khronos, again just emailing me directly will be the best way to
> coordinate.
> From my perspective I think the VulkanSceneGraph is by far the most
> appropriate name for the project, it is literally exactly what is says it
> is.  I also believe that it'll be a big asset to Vulkan adoption beyond the
> games industry and promotion to these sectors, and this will mean that it's
> a valuable project for Khronos to be supportive of.
> For now I'd like to just keep focused on making progress on the
> technical/design side, get a design paper written, though the planned
> timeline for this (late August) will be a bit late to share at Siggraph
> which is in mid August.  By Siggraph I should have a clearer idea of how
> thing will look so perhaps a draft might be possible.
> Would also like think we'll have a triangle of two rendering by then in a
> preliminary experiments.
> Cheers,
> Robert.
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