[osg-users] osgviewer camera initial angle.

Robert Osfield robert.osfield at gmail.com
Mon Jun 25 06:14:20 PDT 2018


HI Vagn,

The OSG has built in support for multi-view and stereo, there should
be no need to attempt to play games with rendering with two separate
osgviewer instances.

Since you are describing a set up there I've never come across anyone
attempting before could you take a step back and explain to us what
you are trying to do and then we can tell you the appropriate way to
do it.

Robert.
On Mon, 25 Jun 2018 at 14:09, Vagn Budak <vagnilcorsaro at hotmail.com> wrote:
>
> Hello there,
>
> I am using osgviewer in order to plot both the left- and right-eye image of a point cloud which is stored in a '.osg' file.
>
> The commands I use are quite simple:
>
> Left:   osgviewer --display MONITOR --screen 1 --stereo LEFT_EYE File.osg
> Right: osgviewer --display MONITOR --screen 1 --stereo RIGHT_EYE File.osg
>
> What I need to do is to print out the image of both the left- and right-eye for a given angle of viewing of the camera. Unfortunately, the angle of viewing is not the initial one, thus I have to use the mouse .. but I can't really keep truck of the rotation angle induced by the mouse, and thus I can't force the same viewing angle for both images.
>
> I was wondering how would you tackle such a problem. Is there a way to force the viewing angle from the command line? Or do I have to modify the source code of the Trackball camera manipulator (default manipulator)?
>
> Thank you for your time,
>
> Cheers,
>
> Vagn
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=74093#74093
>
>
>
>
>
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