[osg-users] The naming of VulkanSceneGraph
Robert Osfield
robert.osfield at gmail.com
Mon Jun 25 01:39:05 PDT 2018
On Mon, 25 Jun 2018 at 09:30, Jorge Izquierdo Ciges <jorizci at gmail.com> wrote:
> It is a little bit sad to lose the Open part of the name, why not go for Open Vulkan Scene Graph or Open Scene Graph: Vulkan
>
> (The second works better as a serialized book title :P )
"Open Vulkan Scene Graph" doesn't avoid the Vulkan name is no better
than VukanSceneGraph at avoiding this possible overlap.
"Open Scene Graph: Vulkan" is misleading and has the Vulkan name in it
still. It's mis-leading because it's not the OpenSceneGraph, it
doesn't build upon any of it's code base, it'll be a totally different
beast. If we had two different backends for the OpenSceneGraph - an
OpenGL one and Vulkan one than you might want to differentiate like
this. But again it's got the Vulkan name in it.
Unless you have a really helpful suggestion - like Chris' offer of
help of talking to Khronos, then there really isn't any point of
discussion, this week I have way to much actual helpful work to get on
with than wade though silly suggestions.
Robert.
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