[osg-users] OpenGL function does not return on Titan Xp

Voerman, L. l.voerman at rug.nl
Mon Jun 11 06:25:08 PDT 2018


Hi Lionel,
as this seems to be a driver issue, the operating system and driver version
info would be useful to compare.
Regards, Laurens.

On Mon, Jun 11, 2018 at 3:01 PM, Lionel Lagarde <lionel.lagarde at oktal-se.fr>
wrote:

> Hi,
>
> We have a set of products based on OSG that run well on common hardware.
>
> Recently a customer bought a NVidia Titan Xp. Our software do not work on
> this graphics card.
> The software do not crash, it stop responding to any event.
>
> The software is always stuck in the middle of a glGenTexture call
> (osg::Texture2D::apply).
>
> We use OSG 3.0.1 but I tested with OSG 3.6.1 and the 2 have the same issue
>
> Other graphics tools, like COIN based software or the demos that come with
> GPU Caps Viewer work fine.
>
> The behavior is reproducible using the command "osgviewer cow.osg", and
> display the rendering stats using "s".
> The stats use text, that use textures for the glyph of the characters. The
> GL function used to reserve the texture
> ID  (which I think is a pure CPU/driver job) never returns.
>
> I wonder if somebody that have a Titan Xp (I know it is a very rare and
> useless card, a 1080 Ti does the job pretty well) have a similar issue
>
> _______________________________________________
> osg-users mailing list
> osg-users at lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/attachments/20180611/4d0d2c70/attachment.html>


More information about the osg-users mailing list