[osg-users] ANGLE/UWP support checked into OSG github

Chris Hanson xenon at alphapixel.com
Thu Jun 7 09:51:51 PDT 2018

Thomas Hogarth and AlphaPixel performed this work on behalf of a client,
who I am not currently naming unless they want to step forward and identify

UWP is necessary for things like Hololens (the initial intended target of
this work) and I believe XBox and all Windows Store applications. I'm not
endorsing these restrictions, it's just Microsoft's decision, and our
customer felt the opportunity was more compelling than the challenges, so
we did what was necessary to make it work.

Effectively, OSG runs on top of ANGLE ( https://github.com/google/angle ).
Here's Microsoft's own repo of ANGLE: https://github.com/Microsoft/angle

It works relatively well, and proves you can do this. Obviously,
we acknowlede the vast amount of work in ANGLE and in previous OSG-on-ANGLE
efforts that we stood upon. I believe the majority of new work was actually
dealing with other API restrictions of UWP. THe changes embodied here might
be a good template for future work on OSG/VSG to ensure better API/platform

If you're interested in OSG on UWP or using it yourself, drop us a note.
I'd love to see more OSG Hololens work as VR/AR is the majority of what
AlphaPixel does with OSG/osgEarth.

On Thu, Jun 7, 2018 at 3:49 AM Thomas Hogarth <thomas.hogarth at gmail.com>

> Yeah Holo lens and I'm not 100% sure but I think if you want to put your
> app on the windows store it needs to use Angle.
> Still keep meaning to test it on XBox.
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=73994#73994
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Chris 'Xenon' Hanson, omo sanza lettere. Xenon at AlphaPixel.com
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