[osg-users] Updating VBO's during runtime
Brad Colbert
bcolbert at rscusa.com
Fri Jun 1 07:20:11 PDT 2018
I'm updating my vertices at runtime. I've found a few posts that discuss
this:
(a couple are:)
http://forum.openscenegraph.org/viewtopic.php?t=14826
http://forum.openscenegraph.org/viewtopic.php?t=15782
Let me first mention that I've compiled OSG with GL3 support, so no display
lists. That said, I'm still calling:
pointsGeom->setUseDisplayList(false);
pointsGeom->setUseVertexBufferObjects(true);
Here is a snippet of my call to update the vertices (v_ = vertices, c_ =
colors, n_ = normals, da_ = DrawArrays, g_ = Geometry):
for (int i = 0; i < numVertices; i++) {
// Verticies
v_.at(i)[0] = 500.f * (0.0f + (3.0f * float(rand() % 1000) / 1000.f)
- 1.5f);
v_.at(i)[1] = 500.f * (0.0f + (4.0f * float(rand() % 1000) / 1000.f)
- 2.f);
v_.at(i)[2] = 500.f * (1.5f + (0.1f * float(rand() % 1000) / 1000.f)
- 0.05f);
// Colors
c_.at(i)[0] = 1.f;
c_.at(i)[1] = 1.f;
c_.at(i)[2] = 1.f;
c_.at(i)[3] = 1.f;
// Normals
n_.at(i)[0] = 0.f;
n_.at(i)[1] = 1.f;
n_.at(i)[2] = 0.f;
}
v_.dirty();
c_.dirty();
n_.dirty();
da_.setCount(numVertices);
da_.dirty();
* // *** The dirty() calls above are supposed to tell OSG to update the
VBO's. For*
* // some reason this isn't happening. We are going to force it here.
Not sure of the*
* // performance implications but hopefully this is temporary.*
* g_.setVertexArray(&v_);*
* g_.setColorArray(&c_);*
* g_.setNormalArray(&n_);*
g_.dirtyBound();
The update just doesn't happen unless I call the *setVertexArray*,
*setColorArray*, *setNormalArray* methods which doesn't match what the
previous posts about this topic.
Is this because of GL3 or something else?
Thanks,
Brad
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/attachments/20180601/d3ec0bfe/attachment.html>
More information about the osg-users
mailing list