[osg-users] Announcement: VulkanSceneGraph and SceneGraphTestBed!

Ravi Mathur ravidavi at utexas.edu
Tue Jun 5 13:42:23 PDT 2018

I've been using Macs and developing on MacOS for over 25 years now, but
still I gotta say I completely understand your frustration Robert. My past
two computers have been Windows laptops, which is also the first time I've
bought non-Mac hardware, mainly because Apple doesn't seem to care about VR
(which has been important to me recently).

Nevertheless, supporting MacOS alongside Windows & Linux is a necessity in
my field (aerospace). It looks like Vulkan will be available on OSX, even
if it's without Apple's official support. Once VulkanSceneGraph gets going,
I'll do my bit to help with Mac support.


On Tue, Jun 5, 2018 at 4:23 PM, Robert Osfield <robert.osfield at gmail.com>

> On 5 June 2018 at 19:51, Andrew Cunningham <osg at a-cunningham.com> wrote:
> > Great news and very timely given Apple’s just announced decision to
> deprecate OpenGL....
> Apple are behaving like complete ***** that don't give a shit about
> developers.
> It's time users stopped putting up with this crap and just dumped
> Apple products.
> I really couldn't have less respect for Apple's conduct over the
> years, it's even worse than Microsoft.  There was promise in Apple
> many years ago.  They got too big and too greedy.  Us developers are
> just bugs on the wind-shield.  For those who want to stay on the Apple
> "freeway" expect to get squished.
> For me, my focus in open platforms, if users can add support for Apple
> and avoid us having to jump through many hoops to do so then feel
> free, but please don't expect me to go a long way out of my way to
> support a platform that is so abusive towards developers.
> Robert.
> _______________________________________________
> osg-users mailing list
> osg-users at lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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