[osg-users] OSG in Gtk3 GLArea

Robert Osfield robert.osfield at gmail.com
Tue Jun 5 11:45:54 PDT 2018

Hi Steve,

On 5 June 2018 at 17:34, Steve Hardy <osgforum at tevs.eu> wrote:
> We basically use only geodes, switches and model transforms, along with some state settings like blending.  So I'm hoping that there's not too many more implementation details to worry about.

What type of geometry and state are you using?

FYI, if you using text, in OSG-3.4.x and before there was no fallback
for GLES2 or GL Core Profile so you'd have to provide your own
shaders, in OSG-3.6.x and master there are shaders provided for you.
This doesn't solve all the issues with moving to GLES2 or GL Core
Profile but does help a little.  For the rest of the scene graph
you'll need to provide your own shaders.


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