[osg-users] Announcement: VulkanSceneGraph and SceneGraphTestBed!
Julien Valentin
julienvalentin51 at gmail.com
Tue Jun 5 11:36:08 PDT 2018
Hi all
MoltenVk is a Vulkan implementation, so not a great constraint, only some cmake code and macros to prevent incompatibilities are to be forseen:
https://www.moltengl.com/docs/readme/moltenvk-0.13.0-readme-user-guide.html#install
Concerning Android Vulkan support begins with API 22 (lolipop),
on these platefroms std libraries are likely (or not) to support C++11 std::thread (don't know i have an old kitkat..) but some users exp feedback on std feature would lever this doubt
PS: I repost Anvil just in case you missed it
https://github.com/GPUOpen-LibrariesAndSDKs/Anvil/
I'd like other people ptofview about it as it provide the base we require
(but more..pumex is definitly easier to read:/).
If anyone have experience with it it would be great to share it...
Cheers
robertosfield wrote:
> Hi Julien,
> On 4 June 2018 at 18:03, Julien Valentin <> wrote:
>
> > Glad to hear vsg is on the grill. As Remo wrote, MoltenVk should be taken into consideration in the design of VSG for the Mac/IOS compatibility.
> >
>
> I haven't investigated MoltenVk yet, are there gotcha's involved in
> supporting it?
>
>
> > @Robert classic Vulkan resources I read (if you don't already have them):
> > -Vulkan Programming Guide (Graham Sellers)
> > -per feature examples: https://github.com/SaschaWillems/Vulkan
> >
>
> Thanks, have the book and have done a bit of diving into Sascha's resources.
>
>
> > -fill the gap between gl&vk: https://www.youtube.com/watch?v=PPWysKFHq9c
> >
>
> Excellent, I've added it to my list of resources.
>
>
> > I have nothing to share yet about my thoughts on vsg but believe most of the osg Node abstraction can be kept...
> >
>
> While many of the osg Node abstractions could be replicated, at this
> point I'm doing it clean room both conceptually and implementation
> wise. It's likely you'll see things in VulkanSceneGraph that will be
> like old friends, but many other places I'll changes things
> drastically, either that's what Vulkan requires or to improve
> performance or flexibility a new approach is required.
>
> Cheers,
> Robert.
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