[osg-users] TriangleStrip mesh is not smooth...

Robert Osfield robert.osfield at gmail.com
Sun Jun 3 10:11:10 PDT 2018


Hi Mike,

You don't provide any details about how you've created the mesh,
whether you've loaded it from some loader, you've use some util from
the OSG or other 3rd party tool or done it by hand yourself.  Given we
know nothing about how you've created the mesh there isn't much can do
to help advice how to resolve the issues.

Robert.



On 3 June 2018 at 17:30, Mike Raider <miketimmons at gmail.com> wrote:
> Hi,
>
> I have a TriangleStrip mesh that I use for a simple data collection app to show data changes in real time.
>
> Most of the time the mesh looks very clean and smooth.  However, sometimes the triangles look like spikes and not smooth.  I do not understand why the mesh is broken by the spikes.  Can you suggest a solution?  Also my mesh is only 500 x 500 triangle, is there a better way to implement a mesh this size?
>
>
> ...
>
> Thank you!
>
> Cheers,
> Mike[/img]
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=73927#73927
>
>
>
>
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