[osg-users] [osgOcean] osgOcean - Render to Texture Camera

Robert Osfield robert.osfield at gmail.com
Mon Jul 9 02:09:55 PDT 2018


Hi Rob,

I am afraid that osgOcean is a 3rd party NodeKit that was written a
long time ago and as far as I'm aware has seen active development or
widespread use across the OSG community, so the chances of having
others that have the knowledge to help will be quite low.  I don't
know if the original authors are still active, they would be the best
ones to ask.

It might be that if you want to use osgOcean you'll need to work how
it works and maintain it yourself.

Best of luck,
Robert.
On Fri, 6 Jul 2018 at 13:44, Rob Ewbank <robewbank at gmail.com> wrote:
>
> Hi,
>
> I'm building an interactive projection mapping using osgOcean to simulate the sea, for this I need to render to texture. The RTT camera I'm using works fine on other scenes, however, when using osgOcean, it does not render properly: see attached images.
>
> I've tried setting the render order to pre, nested and post, none of these work. When using a slave camera rather than main I get the results in images, without that it's even worse.
>
> Changing glare on the scene seems to have a big impact on the result and I've tried turning on / off all other features, such as reflection, refraction, etc. with no luck.
>
> What steps should I take in order to successfully render this scene to texture?
>
>
> Thank you!
>
> Cheers,
> Rob
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=74256#74256
>
>
>
>
> Attachments:
> http://forum.openscenegraph.org//files/ocean_rtt_glare_130.png
> http://forum.openscenegraph.org//files/ocean_rtt_no_glare_110.png
>
>
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