[osg-users] Model(s) load ~10 times longer in 3.6.x than 3.4.x series in osgviewer (and my in-house software)
L. Voerman
l.voerman at rug.nl
Fri Jul 6 00:46:39 PDT 2018
Hi James,
I tried to replicate your problem, but fail to do so.
I tried this on a 110 MB .ive file (~3M vertices)
set OSG_OPIMIZER=OFF
SET OSG_NOTIFY_LEVEL=INFO
osgconv "testfile.ive" dummy.jpg | grep "Time to load"
results with osg 3.4.2: 95, 95, 92, 93 ms (win10 / visual studio 2015
Update 3)
results with osg 3.6.2: 92, 92, 93, 93 ms (win10 / visual studio 2017
15.7.4)
Can you see if your problem can be measured this way?
Regards, Laurens.
On Thu, Jul 5, 2018 at 8:49 PM James Davis <davisjamesf at gmail.com> wrote:
> Ok...did a little testing and found that loading speed does NOT depend on
> image textures.
>
> I created a test plane and subdivided it to make many faces and extruded
> every other one to give it a little depth. The face count of my plane is
> ~43k faces. I UV textured the sample plane with a jpeg, one with a png,
> and one with no image. I converted each to a .obj. The no-image had
> about the same poor performance in loading as with the jpeg or png. Note
> that loading time doesn't matter if I convert to a osg or ive first and
> then load.
>
> So, for some reason, OSG 3.6.x is taking a lot longer loading a higher
> faced/vert count .obj (or osg or ive) object than 3.4.1. This is a show
> stopper for my customer, and I'll have to stick with 3.4.1 until something
> is figured out.
>
> Suggestions? Thoughts? Are there any optimization switches I've missed
> that was not default before building the 3.6.x series?
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=74266#74266
>
>
>
>
>
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>
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