[osg-users] Updating scene properties instead of recreating it each frame

Maxim Stere osgforum at tevs.eu
Mon Jul 2 11:05:27 PDT 2018

You definitely need to dirty the list, and you are right, there is no deallocation when you clear the vector, but isn't there allocation when you create a new vertex before you push it to the vector?

Also, the polygons can have a different number of points, as long as say polygon1 always has 6 and polygon2 always has 4. You can update their positions. If that changes also, then that is a different problem all together, and most likely what you are doing is the best solution.

Thank you,

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