[osg-users] disabled lighting after migration

Robert Osfield robert.osfield at gmail.com
Fri Jan 19 08:33:08 PST 2018


Hi Sebastian,

This suggest to me that an osg::TexEnv is needed somewhere in your
scene graph to make sure the state is the one you intend.

Robert.

On 19 January 2018 at 15:45, Sebastian Schmidt <herrdersuppen at gmail.com> wrote:
> Found a dirty solution. Had nothing to with lighting.
> It was easier for me to check for specific opengl calls inside drawable's drawImplementation().
>
> I had to reset this:
>
> Code:
> glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
>
>
> with:
>
>> glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
>> glTexEnvfv( GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, osg::Vec4(0.0,0.0,0.0,0.0).ptr());
>
>
> Don't know why it happens with 3.4.1 and not with 3.0.1, coudln't find changes related to TexEnv.[/code]
>
> ------------------------
> OSG Version: 3.0.1
> OS: OpenSuse Leap 42.1
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=72797#72797
>
>
>
>
>
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