[osg-users] Same vertices selected multiple times
Julien Valentin
julienvalentin51 at gmail.com
Mon Jan 15 08:20:30 PST 2018
Hi Antoine
You've totally get it :)
I would add that TemplatePrimitiveIndexFunctor is your friend for this use case
Cheers
arennuit wrote:
> Hello and thanks for your answer,
>
> What you mean is that I should share the vertices when building the osg::Geometry, right?
>
> This is possible indeed, but then OSG would still select faces in the osgUtil::PolytopeIntersector, and I would still have to convert the faces into vertices, right? So if I understand well, what you are saying is that I should then convert the faces back into vertex iindices using a reference to the primivites set triangles_osg (and not via 3 * primitives[i] + 0/1/2 as currently done). And finally I understand that this would return redundant vertex indices (which are much easier to make unique than vertex coordinates).
>
> Did I get it?
>
> Kind regards,
>
> Antoine.
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http://forum.openscenegraph.org/viewtopic.php?p=72759#72759
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