[osg-users] osgText - alignment differences using the new implementation
Robert Osfield
robert.osfield at gmail.com
Sat Feb 3 06:35:47 PST 2018
Hi Glenn,
I don't have time to look into this right away, hopefully I'll have
time next week.
In principle SDF and GREYSCALE should be aligned the same way, and the
rendering result should be broadly similar. At this point I can't
think of reason for differences that you have observed so will have to
put in some time with your test code and the osgText source code to
see what might be going on.
Robert.
On 1 February 2018 at 17:47, Glenn Waldron <gwaldron at gmail.com> wrote:
> Robert,
>
> I've been working with your new osgText implementation. The improvement in
> quality is great, especially with outlines and SDF!
>
> I did notice something interesting however. The GREYSALE and SDF shader
> techniques yield different extents when you call Text::getBoundingBox().
> Since I use the bounding box to align elements on the screen, this became
> immediately obvious when switching to the new osgText code.
>
> Here is a simple program you can use to validate:
> https://pastebin.com/WhFsQSMT
>
> In the "osgtext" example, you can also see a wider margin in the alignment
> box when using SDF vs. GREYSCALE.
>
> The SDF technique uses a non-zero glyph texel margin, which I believe
> accounts for this difference. That got me wondering whether the various
> AlignmentType techniques ought to be compensating for this extra margin as
> well.
>
> Your thoughts? Should the two techniques be drawing at the same location?
>
> Glenn Waldron
>
> _______________________________________________
> osg-users mailing list
> osg-users at lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
More information about the osg-users
mailing list