[osg-users] BindImageTexture Crash

Robert Osfield robert.osfield at gmail.com
Fri Feb 2 02:05:23 PST 2018

I have reverted the PR, this resolved the osgcomputeshaders bug.

On 2 February 2018 at 09:17, Robert Osfield <robert.osfield at gmail.com> wrote:
> On 1 February 2018 at 20:46, Julien Valentin <julienvalentin51 at gmail.com> wrote:
>> The bufferobject is null because of the design used for unRefImageDataAfterApply feature
>> Texture owns textureobjects in order to deref bufferdata
>> What I propose/ask to Robert is to release only data of the Image data keeping the chain Texture->BufferData(Image)->BufferObject(a new classTextureObject)->GraphicObject intact
> Umm.... lets change something that's been working fine for well over a
> decade to fix an issue recently introduce by an ill-considered
> submission.
> I will need to look deeper into the issue and decide what is best to
> do.  I don't have the time to do this right away.  Might have time
> next week.
> Robert.

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