[osg-users] Compiling vertext shader fails on Intel

Chris Hanson xenon at alphapixel.com
Sat Dec 15 13:40:51 PST 2018


There are some tricks you can use to trigger the Nvidia/Intel autoswitching
to force it to run on the NVidia chipset, even if you don't set it up in
the NVidia control panel.

On Sat, Dec 15, 2018 at 3:56 AM Andrew Cunningham <andrewC at mac.com> wrote:

> Hi Chris,
> I managed to work around the issue by falling back to a slower rendering
> system. Also it turns out the laptop has a switchable graphics subsystem to
> nVidia ( which works perfectly) or Intel, so there are two workarounds.
>
> I'll check out that validator.
>
> Thanks
>
> Andrew
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=75312#75312
>
>
>
>
>
> _______________________________________________
> osg-users mailing list
> osg-users at lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>


-- 
Chris 'Xenon' Hanson, omo sanza lettere. Xenon at AlphaPixel.com
http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 •
GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
Legal/IP • Forensics • Imaging • UAVs • GIS • GPS •
osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile •
iPhone/iPad/iOS • Android
@alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775)
623-PIXL [7495]
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/attachments/20181215/d925513b/attachment.html>


More information about the osg-users mailing list