[osg-users] Compiling vertext shader fails on Intel

Andrew Cunningham andrewC at mac.com
Fri Dec 14 17:56:28 PST 2018


Hi Chris,
I managed to work around the issue by falling back to a slower rendering system. Also it turns out the laptop has a switchable graphics subsystem to nVidia ( which works perfectly) or Intel, so there are two workarounds.

I'll check out that validator.

Thanks

Andrew

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http://forum.openscenegraph.org/viewtopic.php?p=75312#75312







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