[osg-users] Compiling vertext shader fails on Intel
Andrew Cunningham
andrewC at mac.com
Fri Dec 14 17:56:28 PST 2018
Hi Chris,
I managed to work around the issue by falling back to a slower rendering system. Also it turns out the laptop has a switchable graphics subsystem to nVidia ( which works perfectly) or Intel, so there are two workarounds.
I'll check out that validator.
Thanks
Andrew
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=75312#75312
More information about the osg-users
mailing list