[osg-users] Off topic question and request for ideas
Werner.Modenbach at texion.eu
Werner.Modenbach at texion.eu
Sat Dec 15 02:31:21 PST 2018
Hi Chris,
it is just the surface and borderlines rendering with the filaments. No dynamics.
On 14. Dezember 2018 21:51:48 MEZ, Chris Hanson <xenon at alphapixel.com> wrote:
>Are you talking about the rendering aspect or the cloth dynamics
>simulation
>aspect?
>
>On Fri, Dec 14, 2018 at 3:35 PM Werner Modenbach
><Werner.Modenbach at texion.eu>
>wrote:
>
>> Hi all,
>>
>> first of all I apologize for an off topic question.
>> I spent weeks already in the Internet for finding a solution for a
>> problem - without success.
>> And I know there are a lot of experienced people here in the list.
>>
>> I'm doing high quality simulations of textiles from machine data. So
>I
>> have to
>> simulate each yarn as realistic as possible. This works perfect if
>the
>> yarn is not hairy.
>> That means it has no filaments pinning out of the surface i.e. like
>wool.
>> The only approaches I found so far are here:
>>
>https://www.shadertoy.com/results?query=fur&sort=popular&from=0&num=12
>>
>https://developer.nvidia.com/gpugems/GPUGems2/gpugems2_chapter01.html
>> Both of them have big cons for my requirements.
>>
>> Is anybody here having hints or ideas for solving this problem?
>>
>> Sorry for this off topic message. Please answer to my PM in order not
>to
>> spam to much to the list.
>>
>> Many thanks for any help
>>
>> - Werner -
>>
>>
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>
>
>--
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