<html><head></head><body><p dir="ltr">Hi Chris,<br>
it is just the surface and borderlines rendering with the filaments. No dynamics.</p>
<br><br><div class="gmail_quote">On 14. Dezember 2018 21:51:48 MEZ, Chris Hanson <xenon@alphapixel.com> wrote:<blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">
<div dir="ltr">Are you talking about the rendering aspect or the cloth dynamics simulation aspect?</div><br /><div class="gmail_quote"><div dir="ltr">On Fri, Dec 14, 2018 at 3:35 PM Werner Modenbach <<a href="mailto:Werner.Modenbach@texion.eu">Werner.Modenbach@texion.eu</a>> wrote:<br /></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">Hi all,<br />
<br />
first of all I apologize for an off topic question.<br />
I spent weeks already in the Internet for finding a solution for a<br />
problem - without success.<br />
And I know there are a lot of experienced people here in the list.<br />
<br />
I'm doing high quality simulations of textiles from machine data. So I<br />
have to<br />
simulate each yarn as realistic as possible. This works perfect if the<br />
yarn is not hairy.<br />
That means it has no filaments pinning out of the surface i.e. like wool.<br />
The only approaches I found so far are here:<br />
<a href="https://www.shadertoy.com/results?query=fur&sort=popular&from=0&num=12" rel="noreferrer" target="_blank">https://www.shadertoy.com/results?query=fur&sort=popular&from=0&num=12</a><br />
<a href="https://developer.nvidia.com/gpugems/GPUGems2/gpugems2_chapter01.html" rel="noreferrer" target="_blank">https://developer.nvidia.com/gpugems/GPUGems2/gpugems2_chapter01.html</a><br />
Both of them have big cons for my requirements.<br />
<br />
Is anybody here having hints or ideas for solving this problem?<br />
<br />
Sorry for this off topic message. Please answer to my PM in order not to<br />
spam to much to the list.<br />
<br />
Many thanks for any help<br />
<br />
- Werner -<br />
<br />
<br />
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</blockquote></div><br clear="all" /><div><br /></div>-- <br /><div dir="ltr" class="gmail_signature"><div dir="ltr"><div><div dir="ltr"><div dir="ltr"><div style="text-align:center">Chris 'Xenon' Hanson, omo sanza lettere. Xenon@AlphaPixel.com <a href="http://www.alphapixel.com/" target="_blank">http://www.alphapixel.com/</a></div><div style="text-align:center">Training • Consulting • Contracting</div><div style="text-align:center">3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL</div><div style="text-align:center"><span style="font-size:12.8px">Legal/IP •</span><span style="font-size:12.8px"> </span><span style="font-size:12.8px">Forensics •</span><span style="font-size:12.8px"> </span>Imaging <span style="font-size:12.8px">•</span><span style="font-size:12.8px"> </span><span style="font-size:12.8px">UAVs </span><span style="font-size:12.8px">• GIS • GPS •
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