[osg-users] setGLExtensionFuncPtr priority
Julien Valentin
julienvalentin51 at gmail.com
Sun Aug 26 08:12:07 PDT 2018
My plateform is Ubuntu LTS with Nvidia proprietary driver
I noticed the bug come and go when update my system (Lately, it comes back when updating to 18.04 with nvidia-390)
I write out adresses, they indeed differs:
Code:
glGetTextureHandleARB:0x7ffff2d8c4a0
glIsTextureHandleResidentARB:0x7ffff2d8e1e0
glMakeTextureHandleResidentARB:0x7ffff2d8ea40
glGetTextureHandle:0x7fffe2f622e0
glIsTextureHandleResident:0x7fffe2f62360
glMakeTextureHandleResident:0x7fffe2f62320
If you know a proper way to contact nvdia driver support for linux...
Cheers
robertosfield wrote:
> Hi Juilen,
>
> This sounds like a driver bug. What OS/hardware/drivers are you using?
>
> It would be worth printing out the address returned for each the
> "glGetTextureHandle", "glGetTextureHandleARB","glGetTextureHandleNV"
> variants to see what is being returned, this might gives some clues
> that could help the driver developers track down the issue.
>
> Robert.
> On Sat, 25 Aug 2018 at 21:30, Julien Valentin
> <> wrote:
>
> >
> > Hi,
> > I just found the cause of a recurring malfunction in osgbindlesstext under nux:
> > it seams non suffixed procaddr are malfunctionning
> > setGLExtensionFuncPtr(glGetTextureHandle, "glGetTextureHandle", "glGetTextureHandleARB","glGetTextureHandleNV", validContext);
> >
> > "glGetTextureHandle" give a valid adress but fails at use.
> >
> > i fix it moving non ARB suffixed procname at the end :
> > setGLExtensionFuncPtr(glGetTextureHandle, "glGetTextureHandleARB","glGetTextureHandleNV", "glGetTextureHandle", validContext);
> >
> > It seams reasonnable fix but would like confirmatoin as it is sure a weird driver behavior
> >
> > Thank you!
> >
> > Cheers,
> > Julien
> >
> > ------------------------
> > Twirling twirling twirling toward freedom
> >
> > ------------------
> > Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=74596#74596
> >
> >
> >
> >
> >
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> >
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=74600#74600
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