[osg-users] Minor change proposal : Blacklist usage of all unsized texture internat format

Robert Osfield robert.osfield at gmail.com
Wed Aug 15 07:43:48 PDT 2018

Hi Julien,

I wanting to know what problems the glTexStorage solves that aren't
addressed by original non glTexImage code.  I want know the
justification for the extra complexity and the pain that it has caused
other users with regressions.

The OSG is not a clean room OpenGL scene graph implementation that
just takes OpenGL 4.6 and attempts to implement what is deemed best
practice for the most recent versions of GL.  It supports a wide range
of different OpenGL versions across a wide range of platforms.
Maintaining that is my priority.

Each feature we add to the OSG needs to be justified by what
functionality it provides to end users, ticking boxes of what latest
GL features are supported is irrelevant, it's only functionality that
is of relevance.

As project lead the buck stops with me for trying to figure out how to
resolve bugs and maintain the code, I don't get to check in code and
then move onto my next favourite shiny toy, if I did the OSG would end
up in a completely in usable quagmire.

So if I ask a question and you don't even begin to provide an answer,
I have to really wonder if you have any real justification behind the
changes you are pushing.


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