[osg-users] Shadow in GraphicsWindowEmbedded
Robert Osfield
robert.osfield at gmail.com
Wed Aug 15 00:46:38 PDT 2018
HI Cong,
In your code snippet you don't set Camera::setRead.WriteBuffer()
settings. For a double buffer this will need to be GL_BACK.
Robert
On Wed, 15 Aug 2018 at 08:20, Cong Ye <sirian_ye at hotmail.com> wrote:
>
> Hi,
>
> I am recently encountered an interesting problem. I am trying to add shadow to a scene embedded in osgViewer::GraphicsWindowEmbedded. Most of shadow algorithms are working fine if i use osg::Viewer only. However, if I use them in GraphicsWindowEmbedded, nothing will be displayed.
>
> The setting code would be:
> _mGraphicsWindow = new osgViewer::GraphicsWindowEmbedded( this->x(), this->y(),
> this->width(), this->height() );
>
> osg::Camera* camera = new osg::Camera;
> camera->setViewport( 0, 0, this->width(), this->height() );
> camera->setClearColor( osg::Vec4( 0.9f, 0.9f, 1.f, 1.f ) );
> float aspectRatio = static_cast<float>( this->width()) / static_cast<float>( this->height() );
> camera->setProjectionMatrixAsPerspective( 30.f, aspectRatio, 1.f, 1000.f );
> camera->setGraphicsContext( _mGraphicsWindow );
>
> If i override the shadow and assign the graphiccontext to the shadow camera, the scene can be rendered, but all in black.
>
> Thank you for any help!
>
> Cheers,
> Cong
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=74522#74522
>
>
>
>
>
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