[osg-users] Please test OpenSceneGraph-3.6 branch in prep for 3.6.1
Robert Osfield
robert.osfield at gmail.com
Wed Apr 25 11:54:46 PDT 2018
Hi Dan,
Could you get teh text.frag working on your machines and then a PR for
OpenSceneGraph-Data for it. I can then run osg2cpp on it to update
the OSG version.
Thanks,
Robert
On 25 April 2018 at 17:59, Daniel Emminizer, Code 5773
<dan.emminizer at nrl.navy.mil> wrote:
> Hi Robert,
>
>> Head in hands moment...
>
> Tell me about it! Took quite a long time to narrow down the crash to this one issue.
>
>> If it is a case that a driver update fixes it so that very few machines out there will ever hit this issue then perhaps just telling users to update drivers is the thing to do.
>
> Depends on your perspective of "very few machines". We have many users on the old drivers that can't update due to their IA environment and other administrative reasons. I think this was only fixed in drivers in the last year or so. However, we can always ship out an updated text.frag when/if it gets to that point.
>
> In our field we're seeing a lot of those Intel graphics chips out there. I'd estimate a solid half of our users are still on Intel. I personally think it's worth a fix (and I'm happy to PR it if desired), but I'm biased too. :)
>
> Thanks,
>
> - Dan
>
>
> -----Original Message-----
> From: osg-users [mailto:osg-users-bounces at lists.openscenegraph.org] On Behalf Of Robert Osfield
> Sent: Wednesday, April 25, 2018 12:41 PM
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] Please test OpenSceneGraph-3.6 branch in prep for 3.6.1
>
> Hi Dan & Terry,
>
> Oh boy, that's a classy driver bug. You would have thought a company
> that develops CPU compilers would know how to write a parser that
> handles #pragma properly... you really have to try hard to write bad
> code to come up with a bug like this.
>
> Head in hands moment...
>
> Given the possible fix is so simple I'm inclined to merge it rather
> than just push the problem back on users. Terry could you modify
> OpenSceneGraph-Data/shaders/text.vert and text.frag to make sure that
> #pragma lines are all three or less parameters.
>
> If it is a case that a driver update fixes it so that very few
> machines out there will ever hit this issue then perhaps just telling
> users to update drivers is the thing to do.
>
> Robert.
>
>
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