[osg-users] How do I create a graphics context on a texture memory?

Srinivas Prabhu srinivas at bloomce.com
Tue Apr 24 04:40:54 PDT 2018


We create an osg::Texture2D based on the PNG file that we read. How do we  create a graphics context on that texture memory so that we can render into that memory and then re-save the PNG later.
All this has to be implemented without opening a graphics window.

Is it possible to do this in osg? If yes please point me towards some links/documentation if available as i have not found anything helpful in the osg forum/google yet.

Thanks in Advance!


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