[osg-users] [osganimation branch] Review, test, critics
Julien Valentin
julienvalentin51 at gmail.com
Tue Oct 31 07:05:57 PDT 2017
Hi Raymond
nathan.osg works just fine...
tell use more
reedev wrote:
> Hi Julien,
>
> To start with, can you point us which model we should use to try out the osganimationhardware example? nathan.osg does not load. Can you share a model that should work?
>
> Thanks, cheers,
> Raymond
>
>
>
> On 30-10-2017 16:08, Raymond de Vries wrote:
>
>
> > Hi Robert,
> >
> > On 10/30/2017 4:04 PM, Robert Osfield wrote:
> >
> >
> > > Hi Raymond,
> > >
> > > On 30 October 2017 at 14:58, Raymond de Vries < ()> wrote:
> > >
> > > >
> > > > >
> > > > >
> > > > > With these changes applied, did you get a chance to test how the new rev of osgAnimation is working?
> > > > >
> > > > >
> > > > >
> > > > >
> > > > No, sorry, no time for that although I plan to do so asap. I will give it priority though since, if I recall correctly, you'd like to release 3.5.8 this week, right?
> > > >
> > > >
> > > I would like to get osganimation tested and if all goes well merged with master, I'll then tag 3.5.8. I'd like to do that this week, clear my desk for being busy next week :-)
> > >
> > >
> > > Once 3.5.8 is out the way my focus on the OSG side moves to the finishing the shader_pipeline branch and getting this merged into master, and then finally go for OSG-4.0!
> > >
> > >
> > >
> > >
> > Perfect, those are all good motivations, I will do at least my part testing the osganimation branch and master :-)
> >
> > Cheers
> > Raymond
> >
> >
> >
> > >
> > >
> > > Robert.
> > >
> > >
> > >
> > >
> > >
> > >
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> > > >
> > >
> >
> >
> >
> >
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> >
>
>
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