[osg-users] [osganimation branch] Review, test, critics

Julien Valentin julienvalentin51 at gmail.com
Fri Oct 27 11:50:20 PDT 2017


Hi
I think indentation problems came with the qtcreator beautifier i use that is a bit odd..In the past I used codeblocks format tool wish is great.
I'm going to reformat with codeblock to see if it's better..
 

robertosfield wrote:
> Hi Julien,
> 
> 
> I have begun my old build tests and have merged master into osganimation branch and checked this in, and then fixed the build problems when compiling with OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION set to OFF.  These changes are all checked into the osganimation branch.
> 
> 
> I have begun looking at source code and find the style used a bit awkward and rather different from the rest of the OSG.  I know this will have been partly been down to what it's been like prior to your changes.  I don't find the style used for spacing and indentation helps readability - there are some very odd choices where therearenowspacesbetweenstuff and then      bits     that have     an        odd     segments of     code       where the spacing     is        very      spacious for     no apparent      reason.
> 
> 
> I don't know how practical it is for me to go through all osg osgAnimation and headers to fix things.  In the past I have used code beutifiers with varying success.  Perhaps there are modern tools now that can do a better job and worth trying out.  I welcome suggestions on what tools there might be.  What I'd like to arrive at is an osgAnimation headers and source that look like the rest of the OSG.
> 
> 
> 
> 
> 
> On 27 October 2017 at 14:27, Julien Valentin < ()> wrote:
> 
> > Hi Robert
> > I just did a commit of my experimental useless bone removal method.
> > 
> 
> 
> There is a conflict on this change that github is reporting:
> 
> 
>    https://github.com/openscenegraph/OpenSceneGraph/pull/374 (https://github.com/openscenegraph/OpenSceneGraph/pull/374)
> 
> 
> Thoughts?
> 
>  
> 
> >  So long so far I didn't have any issue with my Blender test models (which represent a "outnumbered sample" of 2 models...one with ik the other with morphtarget)
> > However, I didn't have any feedback from the community or original maintainer so I can't certificate it 100% bugfree.
> > 
> > 
> > > From my point of view, I achieve to do whadIwannado with it (MDI crowd) so I'm quite satisfied with the current version and would vote for merging, but it's just one perspective among other ...
> > > 
> > 
> 
> 
> OK.  So we are now at a point where we need wider testing.
> 
> 
> 
> Personally I have not been a serious user of osgAnimation so haven't got much experience or test cases to draw from so need yourself and the rest of the community to hammer it hard.
> 
> 
> Robert.
> 
>  
> 
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