[osg-users] about using HTC VIVE VR in OSG
Gianluca Natale
natale at europe.altair.com
Mon Oct 23 03:03:24 PDT 2017
Hi all,
We have the requirement to implement VR in our applicaton, that is currently completely based upon OSG 3.0.1 (I do know that it is a bit old, yes!).
Specifically, we would need to support HTC VIVE VR displays.
I do know we have to allocate a quad buffer for that, I mean let OSG allocate a quad buffer.
Did anybody already try to develop an OSG based application for VIVE VR display?
Is there an example that I can look at, as a good starting point?
Thanks
Gianluca
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/attachments/20171023/f91283d2/attachment.html>
More information about the osg-users
mailing list