[osg-users] Obj model visualization using osg

Jan Ciger jan.ciger at gmail.com
Tue Oct 10 03:24:24 PDT 2017


On Tue, Oct 10, 2017 at 11:11 AM, Jai Singla <jaisingla at gmail.com> wrote:

> Hi Chris,
>
> Yeah correct. we have some engine models designed in CREO SW in which all
> parts are explicit modeled. Now , How we can achieve exploded view and
> again parts assembly and experience it using HMD devices?
>
> Any video recording and animation will be add on .
>
>
> Is there any plugin or utility in open source domain to achieve the same?
>
>
I am afraid that there is no "magic plugin" or utility, even less open
source, especially when it concerns CAD models. You will have to program
this, animating procedurally the translations/rotations of the parts as you
need. There will likely be also some interaction needed so that the user
can manipulate the model, etc. This is all very much application specific,
so you likely won't find a generic tool doing this.

And it also depends heavily on what software you are using for driving the
HMDs. And also which HMD - e.g. Vive or Oculus Rift don't have the same API
and while e.g. Unity3D tries to abstract away the differences, you will
still need to deal with them.

Regards,

Jan
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