<div dir="ltr"><br><div class="gmail_extra"><br><div class="gmail_quote">On Tue, Oct 10, 2017 at 11:11 AM, Jai Singla <span dir="ltr"><<a href="mailto:jaisingla@gmail.com" target="_blank">jaisingla@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hi Chris,<br>
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Yeah correct. we have some engine models designed in CREO SW in which all parts are explicit modeled. Now , How we can achieve exploded view and again parts assembly and experience it using HMD devices?<br>
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Any video recording and animation will be add on .<br>
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Is there any plugin or utility in open source domain to achieve the same?<br>
<span class=""><br></span></blockquote><div><br></div><div>I am afraid that there is no "magic plugin" or utility, even less open source, especially when it concerns CAD models. You will have to program this, animating procedurally the translations/rotations of the parts as you need. There will likely be also some interaction needed so that the user can manipulate the model, etc. This is all very much application specific, so you likely won't find a generic tool doing this. </div><div><br></div><div>And it also depends heavily on what software you are using for driving the HMDs. And also which HMD - e.g. Vive or Oculus Rift don't have the same API and while e.g. Unity3D tries to abstract away the differences, you will still need to deal with them.</div><div><br></div><div>Regards,</div><div><br></div><div>Jan</div></div></div></div>