[osg-users] Obj model visualization using osg

Christian Buchner christian.buchner at gmail.com
Tue Oct 10 01:59:28 PDT 2017


What you are describing is a highly specialized application, not a generic
3D model viewer.

This application also has a lot of requirements concerning the 3D model
itself. All parts must be explicitly modeled. Most 3D models of cars do not
fulfill this requirement as these would simply consist of a single mesh for
the car's body to speed up rendering. Hidden parts (like the engine) are
not modeled for rendering performance reasons and often back faces of said
mesh are culled.

Furthermore the logic to decide in which order to explode the parts, and in
what direction they need to move in order to not intersect with other parts
is quite complex. It's probably best if this is done manually for each 3D
model.

As one example for such an exploded view of a model, the Steam VR Lab demo
"Robot Repair" comes into my mind. It's fun to look at, as parts are moving
and rotating in exploded view.

Christian


2017-10-10 10:53 GMT+02:00 Jai Singla <jaisingla at gmail.com>:

> Hi,
>
> Sorry Robert.
>
> I will again attempt to put my point .
>
> Suppose I have a model of car in osg .ive format
>
> Disassembly mode : To disintegrate car's different parts like steering,
> doors, wheels etc.
>
> and again assembly mode : Integrate all the parts back to original
> position.
>
> Actually, we want to have it for VR kind of stuff.
>
> I am aware of some open source viewers for integration of HMD devices.
> But, actual training or experience purpose this integration /
> disintegration of models will be a great help.
>
>
> Thank you!
>
> Cheers,
> Jai
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=72144#72144
>
>
>
>
>
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