[osg-users] load a osg model with rigged animation (exported by 3dsmax)
Raymond de Vries
reedev at xs4all.nl
Fri Nov 24 03:54:01 PST 2017
Hi,
Not knowing the details of your model and how it is setup, it is
hard/impossible to make other suggestions. I do know that the fbx format
does support skinned models and that the osg fbx plugin can load and
render them properly. Fbx supports a lot of combinations so I suggest to
look into details of the code and not only do quick tests with some
standard examples.
For specific solutions/in-depth help about specific models, it is best
to contact me directly.
Cheers,
Raymond
On 24/11/2017 12:47, Andrea Martini wrote:
> Hi Raymond,
> unfortunally also with fbx file, animationManager used in osganimationhardware is null.
> About step : 3DSMax→Blender→osgexport
> both with 3ds and fbx to blender, model appears very different from the original (mesh and controllers).
> Does exist other test that i should try?
> Thank you
>
>
> Andrea
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=72447#72447
>
>
>
>
>
> _______________________________________________
> osg-users mailing list
> osg-users at lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
More information about the osg-users
mailing list